KERNWISP

Graphics production, automated

Production system / online

Graphics production
with a pulse.

Autonomous production for game and simulation graphics.

Kernwisp turns creative direction into game-ready 3D assets and environments—then orchestrates the renders, checks the frames, and keeps every revision moving.

Built for

Unity + Unreal

Output

Game-ready

Control

Human review

Live production run
KW-042 / environment pass
Running
Viewport / 042048 × 2048
12.4M tris/ optimized

Pass

03 / 04

Queue

08:42

Target

PS5 / PC

Visual QA in progress86%

01 / The loop

A brief enters. A production system comes out.

The repetitive middle of graphics work becomes observable, reviewable, and fast—so your team can spend its attention on the decisions that make a world feel right.

One continuous production record
01Brief

Translate the intent

Turn a creative brief, reference board, or gameplay need into a production-ready asset plan.

02Build

Generate the world

Create game-ready 3D assets and environments with the right structure for your engine pipeline.

03Prove

Check every frame

Orchestrate renders, run visual quality checks, and surface the decisions that need human eyes.

04Ship

Deliver with a trail

Optimize for target hardware, track revisions, and send daily progress plus final delivery reports.

02 / Production control

The render loop, instrumented.

Less infrastructure drag. More useful frames. A clearer path from revision to delivery.

Production primitives
A coordinated system for the work between a creative decision and a shippable asset.

Asset synthesis

Briefs become structured, engine-ready 3D assets and environments.

Cloud render control

The right render jobs run in the right order, without idle infrastructure.

Visual quality checks

Catch broken silhouettes, materials, lighting, and scene drift before review.

Hardware-aware output

Optimize the final package for the devices your players and operators use.

Quality gate

Environment pass / live checks

Human review
Target profile / consolePASSING
Silhouette integrity98%
Material consistency92%
Target budget fit86%

Every automated check stays legible to the human making the final call.

03 / Built around the work

For teams with pixels on the line.

Kernwisp is grounded in the realities of graphics engineering: large scenes, expensive iteration, changing hardware targets, and the need for a person to trust what ships.

01

Indie developers

Ship a bigger visual idea without building a graphics department first.

02

Simulation teams

Turn technical requirements into repeatable, inspectable visual production.

03

Game studios

Keep artists in control while the production loop handles the expensive repetition.

Unity workflows
Unreal workflows
Creative control
Next move

Put the next build in motion.

Bring the brief, the reference, or the bottleneck. We will map the production loop around it.

Talk to Kernwispkernwisp-5@polsia.app